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The Java(TM) 3D API Specification

  • Title : The Java(TM) 3D API Specification
  • Author :
  • Rating : 4.53 (304 Vote)
  • Publish :
  • Format : Paperback
  • Pages : 482 Pages
  • Asin : 0201325764
  • Language : English

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Related Documentation This specification is intended to be used in conjunction with the Java*3D reference guide, an online, browser-accessible, javadoc-generated API reference. Henry Sowizral Kevin Rushforth Michael Deering Sun Microsystems November 1997 0201325764P04062001 . The programmeris guide will be written after the specification has been finalized. Programming Conventions Java*3D uses the following programming conventions: The default coordinate system is right-handed, with +Y being up, +X horizontal to the right, and +Z directed toward the viewer. We also thank the many individuals and companies for their comments and suggestions on the successive drafts of this specification. Style Conventions The fol

He is a co-architect of the Java 3D API and was the chief architect for a number of Sun's 3D graphics hardware accelerators. Kevin Rushforth, a Senior Staff Engineer at Sun Microsystems, is a co-architect of the Java 3D API. He is an expert in virtual reality, large-model visualization, and distributed systems. He is co-inventor of the Time Warp simulation methodology. He is an expert in virtual reality. He has worked extensively in graphics hardware simulation, microcode, and graphics pipeline software. 0201325764AB04062001

. He is expert in such APIs as PHIGS+, XGL, and OpenGL, and such hardware devices as the Ultra Creator3D. Michael Deering is a Distinguished Engineer at Sun Microsystems, where he has led the

The book also covers: input devices, such as six-degrees-of-freedom trackers; picking mechanisms; behaviors and interpolators for animating objects; and audio capabilities. It gives developers high-level constructs for creating and manipulating 3D geometry and for building the structures used in rendering that geometry. Moreover, in line with Java's "write once, run anywhere" vision, applications written using Java 3D can run on a wide range of platforms and systems and are adapted for use on the Internet. Comprehensive and definitive, this book is an essential reference for any Java programmer interested in entering the exciting world of three-dimensional Internet applications. It offers an informative overview of Java 3D, comprehensive instructions for "scene graph" definition and construction, and a detailed description of the Java 3D View Model, an innovative model enabling applications to be displayed on a wide array of devices. The Java 3D Execution and Rendering Model is described in depth, including the immediate, retained, and compiled-retained modes. The Java 3D API, an exciting new part of the JavaMedia suite of APIs, enables the creation of three-dimensional graphics applications and Internet-based 3D applets. This book represents the definitive Java 3D API specification, providing authoritative and detailed descriptions of each element of the API. With Java 3D, developers can efficiently

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